Your keys. Every arsenal.
Capture numpad keys, Page Down, mouse buttons and wheel directions. Shared bindings cover common Doom actions.
WINDOWS LAUNCHER / PUBLIC PREVIEW
Choose your TC or weapons mod. Stack your addons. Double-click a map. RDL checks which base WAD it needs before you jump in.
01 / BUILD THE LOADOUT
Choose a total conversion or weapons mod. Import a profile from your BAT collection or add mod files yourself.
Drag files into the addons area. Move them up or down to control the order in which they load. RDL remembers your addons when you reopen it.
Point RDL at your Maps folder. Browse screenshot tiles, search your collection, and adjust tile size.
The map drives base-WAD selection. Clear requirements are automatic; ambiguous packs ask you to choose once.
02 / MAKE IT YOURS
28 coordinated palettes. From black and crimson to neon green and pink. Explore eight of them below.
Fresh renders of the current launcher with a real cached map collection. Settings screenshots use example choices in an isolated copy. No cursor effects are captured; games and map packs are not included.
Renegade · UAC Steel · Hellfire · Toxic Waste · Phobos · Night Ops · Cyberpunk · Synthwave · Arctic · Abyss · Royal · Blood Moon · Desert Dust · Classic Doom · Paper · Solarized · Frost · High Contrast · Doom 64 · Mars · Slime Factory · Cacodemon · Revenant · BFG · Ultramarine · Quake · Midnight · Vaporwave
NEW / SHARED SETTINGS
Open Settings from the launcher. Chosen keys and options apply after custom INIs on every launch. Blank fields and Keep existing preserve saved engine values.
Capture numpad keys, Page Down, mouse buttons and wheel directions. Shared bindings cover common Doom actions.
Always run, jumping, crouching, freelook and FOV, with Keep existing for options you want the engine to manage.
Set horizontal and vertical sensitivity, invert mouse look and enable mouse input.
Fullscreen, VSync, frame limit and separate master, music and effects volume.
Menu, HUD and status-bar scaling, alternate HUD and counters. Custom TC HUDs may have separate settings.
Shape number, size, color, health colors and weapon-crosshair override.
Set player count, UDP port, game mode, name, color and friendly fire. Live multiplayer testing is still pending.
03 / LESS FRICTION
RDL reads map metadata and existing BAT hints. It supports Doom, Doom II, TNT and Plutonia. A missing TNT or Plutonia IWAD is never quietly replaced with Doom II.
In-game settings save to a config for the TC or weapons mod, rather than changing for every map, WAD or addon. Import an existing INI, or use Clear INI to disconnect it without deleting the original. Shared RDL choices take priority when launching.
Remember the chosen mod, map, addon order and selected INI. Return to a saved setup without assembling the loadout again.
Scan for Wiki and Doom forum screenshots, with YouTube thumbnail choices when needed. RDL checks that previews load, filters diagrams and saves the source link. Choose a working preview and apply it inside the launcher.
04 / READY WHEN YOU ARE
Windows x64 · .NET Framework 4.8 · Public preview v0.1.3-preview
Portable ZIP. No launcher account required. Bring your own Doom engine, legally owned base WADs, maps and mods.
Download from itch.ioThis is a preview build. Not every scripted map and gameplay mod can be combined; RDL prompts when it detects conflicts. Engine launch behavior still needs wider player testing.
SUPPORT / DONATE
Enjoying the launcher? Optional donations help support the project.